well you could always make the simple scroler for those that asked for one I 
don't mind waiting another 4 years for my fps game.
At 12:54 p.m. 29/10/2009, you wrote:
>Hi Peter and all,
>I understand your problem/frustration with FPS style games. There are a lot of 
>blind gamers that have no sense of direction when it comes to accessible FPS 
>games. Though, there aren't that many truly accessible FPS games other than 
>Sarah, Monkey Business, Shades of Doom, and a couple of others.
>However, most of the features you and others like about Mysteries of the 
>Ancients like random monsters, random items, the ability to save games, etc 
>aren't side-scroller features. Those kinds of features were introduced when 
>the FPS games like Doom, Quake, Jedi Knight, Tomb Raider, etc started coming 
>out for the sighted market. Before that most games were simple arcade games.
>So what I am  asking you and is others is not for Mysteries of the Ancients as 
>it is now, but to be written as it was intended to be. That is designed like a 
>1980's style side-scroller without all of the modern influences, or to design 
>it like a modern FPS game similar to Tomb Raider and other more modern games. 
>I am not sure if you were one of the people who preordered the game or not, 
>but it might be helpful to see things from my perspective for a moment.
>When James North and I took preorders for Montezuma's Revenge it was with the 
>understanding we would create and sell a classic side-scroller. Now, I have 
>many people who want to hold me to that plan. However, there is this other 
>group who demand modern features like the ability to save the game, randomize 
>everything, include a targeting beep, whatever. As a result Mysteries of the 
>Ancients is becoming more and more like an FPS game, and less and less like 
>the game I actually sold to my original customers. So neither side is really 
>getting what they wanted, and many of the customers feel they aren't getting 
>what they paid for. So as a developer do i take out all the modern features, 
>make it like the game I was going to sell, or do I just make something totally 
>modern and different?
>As you can see it is a very big problem. The stress from this game is 
>beginning to drive me crazy, because I don't really know which side to listen 
>to. It is not a simple decision for me.
>
>peter Mahach wrote:
>>hi thomas,
>>here is my point of view.
>>I have enough of fps games. with little to no navigation skill I mostly bump 
>>into walls, walk in circles... and get frustrated. I'm a big fan of side 
>>scrollers as that's something I can play... and I enjoyed mota how it is now. 
>>I'd not want to see another stupid game that I'll suck at... please, no! no 
>>wall bumping, no compass... please leave it as it is!
>
>
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