hmmm my room, well it is semi square. like a borg ship, though its one of the large rooms in the house not the biggest but big enough, At 01:55 p.m. 3/11/2009, you wrote: > Hi Thomas, >I certainly can't picture my room as a whole like that. I have never seen >pictures as I've been blind since birth, so picturing the room that way is >quite impossible. I can just picture the items in relation to each other. I >too have spacial orientation issues. in fact I'm not good at mobility at all. >I don't know why this is, and I'm very curious since I know friends that have >been totally blind their entire lives and have no problems. for me to learn a >new area it takes a lot of memorization and practice. >----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Saturday, October 31, 2009 4:56 PM >Subject: Re: [Audyssey] 3D navigation > > >>Hi Dark, >> >>Yes, I do understand. Although, it seams to me that quite a few gamers on >>this list do have serious difficulties with spacial orientation especially in >>games like Shades of Doom. As I don't seam to have this problem I can't help >>but wonder what is the cause. Why do they have difficulty when I do not? >> >>I'm sure there is a root cause, and as a game developer it may help to >>discover what that issue is. Is it because I had sight for a long time and >>maybe many of them did not? Were they perhaps born with some inability to >>perceive spacial orientation such as yourself? Is there yet some other cause >>I haven't figured out yet? >> >>I don't know what the answer is, but all i do know is how I am able to >>construct the world in my minds eye. Seeing as I did have sight for many >>years i generally know what things look like, and if someone describes >>something to me I can construct a rough aproximation of it in my mind with >>color, shape, and size. EVen if it doesn't look exactly as it is in real life >>I can put it in its context in the real world. Take my living room for >>example. >> >>As I stand at the end of the hallway leading into the living room my mind is >>able to imagine mental a image of a room in 3d that is about 20 by 20 feet >>with a ceiling 8 feet high. Off to my left is the doorway leading into the >>kitchen. Ahead of me is the front door, and to the right of that is the >>couch. Above the couch are shelves containing miscelanious items. Immediately >>to my right, directly in front of the couch, is an entertainment set with a >>dvd player, our cable box, and on top of that is our tv. Beside that is a >>telephone stand and a coat closet. To Further to my right, along the far wall >>are windows, and below them is a desk, shelves, and so on. >> >>All of this I can see in my mind as one single image. I don't think of each >>item in the room as a single landmark or part of a whole, but i see the whole >>of it in my mind. I don't know if someone born blind would be able to do that >>or not. They certainly wouldn't be able to add color as I can if they have >>never seen colors before. Regardless of the answer I'm able to use that same >>mental image and apply it to games and see the levels the same way I can >>mentally see my living room. >> >>dark wrote: >>>Hi tom. >>> >>>do not judge perception of blind people in general by me at all, sinse my >>>spacial awareness is actually worse than most people's, ---- possibly due to >>>some brain damage I suffered at birth. >>> >>>I have absolutely no idea how to spacially relate one place I am in to >>>another, construct any sort of map, or even basically understand rotational >>>exercises. >>>Frequently when walking around I will perceive an object either by vision, >>>touch or something else, and stil walk into it because my ability to judge >>>distance is so extremely terrible. >>> >>>I've learnt to get around this by use of memory, and synaesthesic >>>representations of land marks in various senses from visual to auditory to >>>tactile, ---- even smell. >>> >>>In a game like Shades, I'll simply attempt to remember familiar land marks >>>around the maze, useful sfx etc, ---- I also make use of the block graphics >>>display. >>> >>> >>>My spacial difficulties are also why I cannot play games with a spacial >>>overview involved, such as solitare, the scrabble style word puzles, and >>>find battleships and mine sweeper tremendously difficult. >>> >>>I certainly could not play chess without a physical board in front of me on >>>which to constantly check the pieces, ---- by touch and vision. >>> >>>all this being said though, these problemts are uniquely mine. i've met >>>people with literally no working vision who have amazing sense of space, >>>---- take for example the blind painter, who could paint entirely by mental >>>representation! >>> >>> >>>I am in no way an average model for spacial awareness, as when I was born I >>>did suffer brain damage from oxygen starvation, ---- and after living for >>>quite some time believe this is the area of my brain which was damaged. >>> >>>All this being said though, i totally agree with you about the Gma engine, >>>and find myself quite able to use land mark systems in games like Shades or >>>Gma tank commander, ---- and if your engine works on a similar principle I'm >>>confident I'll be able to make use of it as well. >>> >>>Beware the grue! >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.