Have just sort of finished off putting together my small piece of software
to manage a character sheet for a version of role playing called RuneQuest:
It's basically a different version of dungeons and dragons FWIW, and my app
is only really made to let me do better than using my laptop to edit a text
file, along with a small dice rolling app I made before, but it basically
builds a sort of dynamic interface based on an XML character data sheet, and
I suppose could also be used easily enough, without too much modification to
just carry out a form of info management since it literally builds the user
interface based on the data in the XML text file, but is a little focused on
the role playing functionality in that, for example, the dice rolling
functionality is hard coded into it, although the various dice rolling
ranges/options are also populated from a separate XML file to allow editing
when not in the development environment.
Anyway, this bit of software lets you load new blank characters, edit the
info including adding categories of information, editing these categories,
and items and then lets you save the character sheets for future
It's done in newish microsoft technology - .Net framework 3.5 development
environment, so might need an up to date computer to use it, but runs fine
on both my XP home work machine as well as my windows 7 work machine, but
they both have the development software installed on them, and I haven't
gotten around to putting together any form of installation package as of yet
since literally finished it off around 20 minutes ago - currently around 2AM
Sunday morning this side, but thought might as well post a message here to
find out if anyone would be interested in something like this at all.
Also, while the interface is meant to also be usable/useful for sighted
people, I haven't yet had a sighted person try it out for me to see how the
dynamic interface generation affects the look/feel/layout of it, since
didn't do too much general windows development in the old days either, but
it works fine for me along with both jaws and NVDA, but suppose might not
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think
should look alright, but in the old days when could see mostly worked on
It also sort of implements a tiny bit of re-use of your screenreader/MS TTS
voices to say things sometimes, but, the primary one you might notice is
that when it's loaded it'll initially tell you the name of the character
spoken even if you run a screen reader or not.
'...fate had broken his body, but not his spirit...'
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