Hi Michael,

There are certainly bonus items, however they are completely randomized and it so happened that none fell in that particular game round. The actual recording that I made when creating this trailer is a lot longer and there were items falling there, but I had to edit it down as to not make it too large and unmanageable. There are also a few bonus levels throughout the game that feature tons of bonus items, so there are plenty to be found.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Michael Feir" <michael.f...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 11, 2009 1:23 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


I just heard your new Q9 example and am impressed with the sound work. What
I'm a bit less taken with is a distinct lack of anything to do but kill
enemies and jump. There aren't any treasures to jump and grab and no useful items to get. If I'm going to shell out even $20 for a game, I expect there
to be somewhat more to it.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game in
about a week, and thought I'd post a little sneak preview for you to
enjoy. The game contains four worlds with three levels in each, a few
bonus rounds as well as a grand finale which is an intense boss battle.
All the enemies are dynamic so there's lots of replay value there, and you
also have four difficulty levels to choose from ranging from easy to
insane.

This recording demonstrates a few levels from the game, from the simple to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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