Hi Darren,

There are three levels in each world, and the levels get longer as well as more intense as you go which is to be expected. Then there are the bonus rounds that sometimes come your way, they allow you to pick up a lot of extra goods that will come in handy; especially in the later parts of the game. Then of course there is the boss, he takes a while to master and he'll probably shave off a few of your lives especially on the harder difficulties.


I have not actually measured how long it takes to beat the game, I know people who attempted it for days and I also know people who did it in a matter of hours. However the fact that you have the four difficulty levels to choose from, that should keep those who think that easy is a joke still interested. And as I mentioned previously as well the enemies are completely random, so that adds a level of surprise each time you play.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, November 11, 2009 2:07 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi,

So how big of a game are we talking about here? Obviously a world isn't a
singular level because as you said there are 4 worlds to the game. I'm
guessing that each world is divided into levels? So how big are we talking
about? Is this game going to be over in a couple hours lets say or is it
really going to take time to complete.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 11 November 2009 13:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi Michael,

There are certainly bonus items, however they are completely randomized and
it so happened that none fell in that particular game round. The actual
recording that I made when creating this trailer is a lot longer and there
were items falling there, but I had to edit it down as to not make it too
large and unmanageable. There are also a few bonus levels throughout the
game that feature tons of bonus items, so there are plenty to be found.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Michael Feir" <michael.f...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 11, 2009 1:23 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


I just heard your new Q9 example and am impressed with the sound work.
What  I'm a bit less taken with is a distinct lack of anything to do
but kill  enemies and jump. There aren't any treasures to jump and grab
and no  useful  items to get. If I'm going to shell out even $20 for a
game, I expect  there
to be somewhat more to it.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007 http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi folks,

Alongside the game creation toolkit, I've also been working on a
sidescroller called the Q9 action game. I intend to release this game
in about a week, and thought I'd post a little sneak preview for you
to enjoy. The game contains four worlds with three levels in each, a
few bonus rounds as well as a grand finale which is an intense boss
battle. All the enemies are dynamic so there's lots of replay value
there, and you also have four difficulty levels to choose from
ranging from easy to insane.

This recording demonstrates a few levels from the game, from the
simple
to
the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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