Hi Scott,

I'm glad you like the sound of the game. As for pricing, I have thoughts of letting the price remain at what is now the $25 Christmas special all year round, depending on how well it sells in the month of December and what the public reactions are after the game is released. My main reason for saying this is that European customers will also be required to pay the Swedish value added tax on the purchase as I reside in Sweden, so if I were to put it at $30 it'd be quite high an amount to pay. I'll have to see how it sells and then decide.


On another note, you are able to adjust the background music volume with the page up and down keys.

As for it being more of a novelty thing than something that you can come back to over and over, I think there's quite a bit of replay value not only because of the random enemies, but also because of the fact that you have four different difficulty levels to choose from. So when you've beaten easy just go on to normal, and there you have another task for yourself so to speak.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 11, 2009 7:07 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Going on the mp3 it does sound quite fun and fast paced.  Love the
sound effects that I heard, wasn't quite so blown away with the music
in terms of it enhancing atmospherics but that's just a personal taste
thing, that's kinda the purpose music in games serves to my mind.

My only initial thought was the price point.  I mean even with
randomised enemies and items, this still seems like more of a novelty
title, and surely isn't going to have the replay value of MOTA, which
will only be a mere $5 more, $10 I guess if it's in time for
Christmas.  I suppose what I'm getting at is that I doubt many people
will be able to afford both at this time of year, definitely include
the International buyers in that bunch seeing as the Dollar is pretty
strong currently.  With only a name and a key required to unlock the
game the sad truth is that it'll be floating about as a freebie before
you know it.  I'm not saying that's right and I wouldn't leach a free
copy personally, just taking the realistic view.  Of course, it's not
my place in the slightest to advise you how to set your prices Philip,
just musing outloud in case it gives you or anyone else planning to
release anything this close to Christmas food for thought.

Cheers, looking forward to the playable demo.
Scott

On 11/11/09, peter Mahach <piterm...@gmail.com> wrote:
on the note of weapons is the club and sling the only weapons available to you? aren't there guns or such? I'd imagine that if q9's from somewhere "in a galaxy far far away" he'd have some sort of laser or something with him or
he cold just pick up a gun or such.
another question, will there be a demo available? if so then what
restrictions will it have?
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 11, 2009 5:53 PM
Subject: Re: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi William,

No, the ammunition is definitely limited. you get more by picking up bonus

items in the levels, as well as the bonus rounds that come up here and
there.

Kind regards,

Philip Bennefall


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