Personally, I think cheat codes should only be generated after the
player has completed the game normally first. One reason I feel that way
is for the fact there are those types of cheaters who never play a game
without cheat codes, and have the audacity to say the game was too easy,
boring, whatever. Even though the game was not intended to be played
that way to begin with. Such types should be forced to fight for their
cheat codes which could be offered as a type of reward for playing it
once through normally.
i personally use cheat codes more in mainstream games than in audio
games, ---- and usually either to compensate for a sight problem, or
lack of a particular feature.
I for instance use level select or skip codes in many Snes games to
serve the function that passwords and saves serve later, ---- ie,
letting me start from the same level i died on.
I've never done this in an audio game though, sinse audiogames are
usually either pre-built with save features, or so short as to make
In mainstream games I also sometimes use unlimited time cheats because
it takes longer to view the screen for me, --- but again, this doesn't
apply in audio games.
I sometimes like cheat weapon codes for novelty, ---- especially when
that weapon is a weerd one which doesn't appear in the game, ----
though I usually complete the game streight first, and I prefer such
weapon codes to be given as a secret after I've completed the game
normally like the flamethrower in pipe2.
I haven't met an audio game that I've actively desired a cheat for,
sinse most have sufficiently balanced difficulty and saving features
for me not to want one, ---- though I enjoy them as an ulockable
reward or something to play with later on.
The only time I'd say cheats are a really bad thing, is when people
just put in an infinite lives or energy cheat and skim right through
from end to end, then shelve the game and never play it again. Cheat
codes however, are good for people who are frustrated with a given
game and when the choice is cheat or forget it, ---- cheating is better.
I've done that myself in both mainstream games and some interactive
fiction titles with impossible puzles.
Just my thoughts here, ---- anyone is free to disagree.
Beware the grue!
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