You actually don't have to hold down the Up arrow. At least I never do and I still clear the pits.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 16, 2009 10:16 AM
Subject: Re: [Audyssey] Thoughts on Q9


Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game.

HTH

Orin wrote:
Hey all,

Just played my first game of Q9. I think it's the best game we've had in quite some time.

For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought.

Other than Fusion problems, the game itself is nice. Love the music.



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