Hi Yohandy,

On what difficulty level did you complete the game? There is a different ending on easy as compared to the other three difficulty levels. And what is your over-all opinion of the whole game?


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 16, 2009 7:49 PM
Subject: Re: [Audyssey] Thoughts on Q9


       Thomas,
I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I
really enjoyed it.

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 16, 2009 12:16 PM
Subject: Re: [Audyssey] Thoughts on Q9


Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8
compatible I can't see any reason why Q9 would have any problems running
via Fusion. Generally speaking native C++ applications and games work best
with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured out
you have to press up arrow, hold it down, and press the right arrow key
several times in a row until I made it over the pits. It is quite tricky
and gets ttrickier the further you move along in the game.

HTH

Orin wrote:
Hey all,

Just played my first game of Q9. I think it's the best game we've had in
quite some time.

For those with Macs using Fusion jumping is harder than it should be to
say the least. When I press Up+Right no matter how fast I press right I
jump right into it. I've been able to get past the pits but I don't have
this problem with Mota or SL, so I'm not sure what's going on with this
game. I do believe it's a Fusion problem, which is a shame, as it's a
game I'm interested in. I beat the demo, but it took longer than I
thought.

Other than Fusion problems, the game itself is nice. Love the music.



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