also have it when you or the enemy fall into the pit well have a nice splattering sound. At 07:46 p.m. 17/11/2009, you wrote: >Hi Philip. > >I personally would like to see enemies falling down pits, but I do appreciate >the sound issue. To make enemy pit fall sounds, How about just mixing the >sounds you have. In the way you've got the item blip going down in pitch, have >the pitch of the enemy sound raise as the eenemy falls, combined with perhaps >a slide whistle type tone if you have one or some extra wind to illustrate the >body of the enemy flying through the air. > >This way you wouldn't need extra, ---- and as you point out, ----- probably >near impossible sounds to make the effect. > >Just a suggestion. > >Beware the greu! > >Dark. >----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Tuesday, November 17, 2009 1:16 AM >Subject: Re: [Audyssey] Q9 action game, my opinion. > > >>Hi Tom, >> >>I am certainly considering adding new worlds, probably keeping it 3 levels >>per world but more worlds would definitely be interesting. It'll have to be >>for a 2.0 release though probably. >> >>As for random footsteps, I like to have them in a sequence as it sounds more >>natural that way, but rather have many pares of footsteps (left/right foot). >> >>And regarding enemies falling down pits, it'd be easy to program but the >>sound question is a lot harder. What does a leopard sound like when falling >>down a pit, wha does a wolf sound like, what does a bear sound like tc? And >>how do I get a hold of such sounds, when they are not really associated with >>the actaul animals and so are not likely to exist in the sound libraries that >>I own even though they're quite large collections. >> >>Did you beat the game? And if so, on what difficulty level? If you are only >>running the demo and think the levels are too short, I can assure you that >>they get much longer and more difficult in the full product. >> >>Kind regards, >> >>philip Bennefall >>----- Original Message ----- From: "lirin" <seal11...@gmail.com> >>To: "Gamers Discussion list" <gamers@audyssey.org> >>Sent: Tuesday, November 17, 2009 2:01 AM >>Subject: [Audyssey] Q9 action game, my opinion. >> >> >>>Hi. >>> >>>My opinion about the game. Firstly, i like a idea of this game. This >>>tittle reminds me a old rayman game, i don't know why, but... little bit. >>> >>>Great sound system, music and creation, i was very excited when run the >>>game first time. >>> >>>Now a negative things: For me, game is too small, too short, and little >>>boring if you end it some times. Story tells about q9 who is on planet >>>earth, not sure, but this planet looks like a planet of the apes, No >>>people arround, etc. >>>My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or >>>5 levels. Boss after every world. With this new addons this game can be >>>more interesting, for more hours to play. >>> >>>Now a smaller things: Randomly generated footsteps, no the same steps if >>>you going for example in mountain. Feature to killing enemies in the >>>pits etc, cause this is little unrealistic. >>>What you think about it? >>>Maybe i have too much requirements, but our world going to the futture, >>>and new age. >>> >>> >>>Cheers >>> >>>Tom >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>-------------------------------------------------------------------------------- >> >> >> >>No virus found in this incoming message. >>Checked by AVG - www.avg.com >>Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 >>19:41:00 >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.