also have it when you or the enemy fall into the pit well have a nice 
splattering sound.
At 07:46 p.m. 17/11/2009, you wrote:
>Hi Philip.
>
>I personally would like to see enemies falling down pits, but I do appreciate 
>the sound issue. To make enemy pit fall sounds, How about just mixing the 
>sounds you have. In the way you've got the item blip going down in pitch, have 
>the pitch of the enemy sound raise as the eenemy falls, combined with perhaps 
>a slide whistle type tone if you have one or some extra wind to illustrate the 
>body of the enemy flying through the air.
>
>This way you wouldn't need extra, ---- and as you point out, ----- probably 
>near impossible sounds to make the effect.
>
>Just a suggestion.
>
>Beware the greu!
>
>Dark.
>----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Tuesday, November 17, 2009 1:16 AM
>Subject: Re: [Audyssey] Q9 action game, my opinion.
>
>
>>Hi Tom,
>>
>>I am certainly considering adding new worlds, probably keeping it 3 levels 
>>per world but more worlds would definitely be interesting. It'll have to be 
>>for a 2.0 release though probably.
>>
>>As for random footsteps, I like to have them in a sequence as it sounds more 
>>natural that way, but rather have many pares of footsteps (left/right foot).
>>
>>And regarding enemies falling down pits, it'd be easy to program but the 
>>sound question is a lot harder. What does a leopard sound like when falling 
>>down a pit, wha does a wolf sound like, what does a bear sound like tc? And 
>>how do I get a hold of such sounds, when they are not really associated with 
>>the actaul animals and so are not likely to exist in the sound libraries that 
>>I own even though they're quite large collections.
>>
>>Did you beat the game? And if so, on what difficulty level? If you are only 
>>running the demo and think the levels are too short, I can assure you that 
>>they get much longer and more difficult in the full product.
>>
>>Kind regards,
>>
>>philip Bennefall
>>----- Original Message ----- From: "lirin" <seal11...@gmail.com>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Tuesday, November 17, 2009 2:01 AM
>>Subject: [Audyssey] Q9 action game, my opinion.
>>
>>
>>>Hi.
>>>
>>>My opinion about the game. Firstly, i like a idea of this game. This
>>>tittle reminds me a old rayman game, i don't know why, but... little bit.
>>>
>>>Great sound system, music and creation, i was very excited when run the
>>>game first time.
>>>
>>>Now a negative things:  For me, game is too small, too short, and little
>>>boring if you end it some times.  Story tells about q9 who is on planet
>>>earth, not sure, but this planet looks like a planet of the apes, No
>>>people arround, etc.
>>>My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
>>>5 levels. Boss after every world. With this new addons this game can be
>>>more interesting, for more hours to play.
>>>
>>>Now a smaller things: Randomly generated footsteps, no the same steps if
>>>you going for example in mountain. Feature to killing enemies in the
>>>pits etc, cause this is little unrealistic.
>>>What you think about it?
>>>Maybe i have  too much requirements, but our world going to the futture,
>>>and new age.
>>>
>>>
>>>Cheers
>>>
>>>Tom
>>>
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>>
>>
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>>
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