I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way they could jump across the pits was to hold down the up arrow key and then tap right arrow. I just played q9 again before writing this message, and I can say that I have never pressed and held up arrow to jump. I just tap up arrow and then hit the right arrow a few times while in the air. I just tried practicing doing the same jump with control, and although it is just a pinky tap away, I just like having the movement controls, other than running of course, controlled by one hand. Yeah I know you could hit the right control key as well, but I just don't see why.

Whatever Philip decides, I will continue to support the game, having purchased it a few days ago. This was just my 1.3 cents.


Jeremy

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log


Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:
Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed?

Kind regards,

Philip Bennefall
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