Hi Philip.

As I have both a laptop and desktop, I personally like having audio games installed on both. There are periods, ---- sometimes up to weeks at a time, when I can't get to my desktop at all.


If the internet registration would be similar to Vip gameszones, which only allows the user one registered copy of the game at one time, ----- I'd myself be against that for this reason.

Ultimately, there will always be cracked versions of games out there whatever security you put on them, and sad people who think saving a few extra quid is more important than supporting developers to keep developing, ---- however letting them ruin the situation for the rest of us is imho not a good thing.

Beware the grue!

Dark.
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 26, 2009 4:57 AM
Subject: [Audyssey] Q9 and cracks


Hi all,

I just wanted to throw out a quick question here. As expected, there are quite a few user keys for Q9 floating around as I am only using a name/key registration system. Now, my question is; is it the best way to do things, or should I adopt an Internet unlocking strategy? The product ID/key approach is out of the question as regenerating keys for people can become quite a nightmare, and so the only option left for me is to make it check the registration data online. This of course forces the user to have an active Internet connection at the time of registration, but I think most people do these days. So, should I keep the registration system as it is or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
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