Game Developers,

Here's an interesting academic paper about a blind-accessible mobile phone game.

The interesting thing about it is the way the three Brazilians used Semiotics, the study of communication, signs, and symbols, to define their user interface.

They defined the "messages" they wanted the game to send to the player, and the messages they wanted the user to send to the game.
Then added the restriction of no visible user interface.

Check it out at:

I got it from Tara Kirk at
Her take on the game is at:

John Bannick

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