Here's an interesting academic paper about a blind-accessible mobile
The interesting thing about it is the way the three Brazilians used
Semiotics, the study of communication, signs, and symbols, to define
their user interface.
They defined the "messages" they wanted the game to send to the player,
and the messages they wanted the user to send to the game.
Then added the restriction of no visible user interface.
Check it out at:
I got it from Tara Kirk at Gamecritics.com.
Her take on the game is at: http://www.gamecritics.com/blog/tera-kirk
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