hmmm I like this already, I currently have the game on the max pain mod but
when this one comes out I'll switch, a circus manager?
hmmm this will be interesting, hmmm there is a thought you die you get booed
you win well.
ANd ofcause if you get booed the croud can hit you with bottles or tomatoes or
At 03:12 a.m. 4/12/2009, you wrote:
>Here is a more detailed sneek preview to my sircus mod I am busy
>developing. Here is level1's layout for now:
>All the cut sceens will contain my voice as well as cool sircus music
>recorded by yours sincerely.
>Level1: welcome to the boswell wilky sircus tent.
>Instead of robotic troopers, you will face baby donkeys.
>They enjoy hot water on their backs, and if you do not splat some hot
>water on them, they will kick you and you will lose a bit of your
>health. So instead of shooting the trooppers, you are carrying a self
>filling container full of warmwater with a host pipe in front.
>Instead of the robodogs, there will be real dogs, poodles to be exact.
>Instead of shooting robodogs, you will give a bone to each little sircus
>poodle approaching you.
>If you do not give them a bone, they will bite you in your leg and you
>will lose some health.
>Of course, in most levels you will hear your footsteps on tent material.
>It will sound as if you are walking in a huge tent.
>Instead of the monkeys dropping coconuts, you will find gorillas
>throughout this level. They sit on chairs hoisted in to the air a
>little, these chairs are made of silver and the guirillas are in fact
>tossing coconuts at you and you will lose health if one lands on your
>head. For now I am not going to tell you what kind of music will be in
>each level, but it will definitely be sircus music.
>For each level there will be another kind of sircus music, mainly
>showtune and march rhythms.
>The teleporter sound as you are getting closer will be a solo trumpet
>tune and the music that plays while you are teleporting will be a nice
>IN this sircus mod only the last part of level7 will be a boss level.
>The final act of level1 will be a german shepherd riding on a swing high
>in the air. AS he descends, he will take a munch at your leg and take
>away some health obviously.
>The german shepherd does not like warm water, so before he can get too
>close to the ground to munch your leg, throw warm water at him until he
>jumps off the swing and runs bark-bark to the sircus boss.
>Stay tune for level2's layout.
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