well I'll just sign matheus's post.
ok I never played cosmos put it simply I heard how mirianilike it was) so I
decided to stick to that, so I think you should change the space system.
perhaps instead of gates (what ever you called them) make a large 1 long
sector where you have to move from planet to planet.
then you have power for engine upgrades and multiple speed levels, such as
sublight, and then hyperspace/warp speed or something which would require
more power.
that's 1 idea from me, hth.
----- Original Message -----
From: "Matheus" <[email protected]>
To: <[email protected]>
Sent: Saturday, December 05, 2009 11:43 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions
hey man.
well. the only thing that i think should be changed it's because, as
many others have said, the game is very similar to miriani.. although i
like it, i've plaied miriani for 2 years. and i didn't left it for pvp
reasons, i know that the pvp in cosmos is a bit reduced and you have
more chance to play instead of fighting other players. in this case,
if you want to make or continue with it, even with all these
similarities, you will have to make a interesting game.
take for example the thing that mike, ryan, etc developed with
humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better.
thanks.
-----Mensagem original-----
De: "Tristan B" <[email protected]>
Para: "Gamers Discussion list" <[email protected]>
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions
Hello,
This is Tristan here. I'm sure most of you know me well.
I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos,
is now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.
So now we are reaching a 3.5 year project, and the game is near 290
players, but only nearly 70 are active within a 1 month period or so. I
want to get oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc.
A game will get nowhere if it has no testers. After being two years in
beta, Cosmos is now just starting to flourish.
This is coming from just the main admin of the game. You can also e-mail
the other admins of Trek Games. By sending mail to
[email protected]
I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making
the bad feedback turn into good comments. :)
Regards.
--
Tristan B
TrekGames.net
Administrator and Maintainer
Contact information:
Skype: Tristanbussiere
MSN: [email protected]
follow me on twitter
http://twitter.com/blindtrek/
E-mail: [email protected]
or
email TrekGames.net support
[email protected]
AOL Instant Messenger: Theblinddj360
Klango ID:
Tristan
Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
---
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