miriani was good when I played but I never got on enough. THe net was slow and well. Things cost to much, once I got lucky, found a friend that got me 20 million bucks straight into my account. however I spent 10 mil on a hauler, and 10 mil on my debt for things and I had a couple mil and got a suite and bag and shirt and a com and a few other things. I never progressed and never made my way. I recreated my char and never got really anywhere, got bored and left. I was hopeless in combat, never was able to fight. Core exiles is a bit better but still I actually have issues, I am now in a guild now, but I still have a ways off before I can get anywhere. At 04:03 a.m. 6/12/2009, you wrote: >I used to play Miriani and I succeeded in it. I think the game is useless >and a bore for the PVP although I was not focused on was ridiculous and >waste of time. If a game is going to thrive you need balance. I tell >everyone I know an meet to stay away from that place. That is my own >personal opinion. Hey if you think that while as a newbie once he newbie >flag is removed and you get your ships blown up over and over is fun well >then congratulations. Again for me I play star conquest and cosmos and would >play cosmos as a backup much more if there combat was better. If Miriani was >the last mud on earth and I had to choose between that and chewing bark of a >tree or playing hat mud, I would chew bark. > >-----Original Message----- >From: [email protected] [mailto:[email protected]] On >Behalf Of Mauricio Almeida >Sent: Saturday, December 05, 2009 5:57 AM >To: [email protected] >Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, >improvements,suggestions > >darren. >PVP on miriani is managable if you are a palyer who actually tries to >grow on the game, instead of one who whines and screams all the time. I >have been there for almost thee years now,, and i actually handle things >quite well.while miriani is yes a game of pvp, it is not all that. it >is about real life, which makes it fun, what i mean is, it enables you >to actually challenge yourself, gaining power, and yet treating it like >a game. while i do think some players there , fails in life, llets say, >since i cant send them where iw ish on this list, i dont wine a bout it, >i deffend myself as i can and make them stop targetting me, as they get >bored. most of the people who do not like miriani, do so bedause they >never succeed on the game, with the exception of one or two people, who >actually played and didnt like it. now, about cosmos, i didn't really >play it to actually check what was going on, exactly because it was >very, very similar to miriani once it started, and i thought it would be >a silly, weird, copy. however, as i have been talking to tristan last >couple of weeks, he has been explaining me how the game is, and yes, i >will give it a chance and comment once i did so. > >regards, > >mauricio aka sebastian hadford. >-----Mensagem original----- >De: "Darren Harris" <[email protected]> >Para: "'Gamers Discussion list'" <[email protected]> >Data: Sabado, 5 de Dezembro de 2009 10:22 >Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, >improvements,suggestions > >Yeah the pvp in that game goes way to far people take it way too seriously >instead of treating it like a game. Which is sad really. A game is meant to >be a game not real life. > >-----Original Message----- >From: [email protected] [mailto:[email protected]] On >Behalf Of Matheus >Sent: 05 December 2009 10:44 >To: [email protected] >Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, >suggestions > > >hey man. >well. the only thing that i think should be changed it's because, as many >others have said, the game is very similar to miriani.. although i like it, >i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i >know that the pvp in cosmos is a bit reduced and you have more chance to >play instead of fighting other players. in this case, if you want to make or >continue with it, even with all these similarities, you will have to make a >interesting game. take for example the thing that mike, ryan, etc developed >with humanitymoo. it was a mix between miriani and hellmoo. it was >interesting, on my opinion. because you could do ground combat missions, >gain money from that, then take your ship in the space, do some other >missions, etc. if you add these things, or different things to add more >variety to the game, it will be much better. thanks. -----Mensagem >original----- >De: "Tristan B" <[email protected]> >Para: "Gamers Discussion list" <[email protected]> >Data: Sabado, 5 de Dezembro de 2009 02:25 >Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, >suggestions > >Hello, >This is Tristan here. I'm sure most of you know me well. > >I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in >short, a text-based game with sound packs, add-ons, and the like) Cosmos, is >now managed >by Trek Games. It has come a long way in two years -- from the one year in >2007 I spent devoted to just coming up with ideas for it, then in the >beginning of 2,008 >putting those ideas into code. > >So now we are reaching a 3.5 year project, and the game is near 290 players, >but only nearly 70 are active within a 1 month period or so. I want to get >oppinions, >what everyone thinks, what I should do to improve the game, how I can fix >things to make your experience better, what isn't fun about the game, etc, >etc, etc. A game will get nowhere if it has no testers. After being two >years in beta, Cosmos is now just starting to flourish. > >This is coming from just the main admin of the game. You can also e-mail the >other admins of Trek Games. By sending mail to [email protected] > > >I hope we get some good feedback, but surprisingly, I do hope I get bad >feedback. Bad feedback enables the developer team to debug things and fix >what's wrong, making >the bad feedback turn into good comments. :) > > >Regards. > > > >-- > >Tristan B > >TrekGames.net > >Administrator and Maintainer > >Contact information: >Skype: Tristanbussiere >MSN: [email protected] >follow me on twitter >http://twitter.com/blindtrek/ > >E-mail: [email protected] > >or >email TrekGames.net support >[email protected] > >AOL Instant Messenger: Theblinddj360 > >Klango ID: >Tristan > >Connect to cosmos and join the fun. Point your MUD client to the following >address and port: >Address: TrekGames.net >Port: 1234 >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to >[email protected]. 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