Oh, that would not be very practical at all. You have no idea how much
work would go into developing two different speech systems like that.
I'd litterally have to do double the work to support the speaking of wav
files and Sapi. It would be likethis for every single speech message in
the game including menus and such.
if (settings.sapi == false)
// Load files and play them back here.
if (settings.sapi == true)
// Speak a message with Sapi here.
That is quite a lot of work supporting Sapi and prerecorded speech
files. It would be best if we can settle this issue now so while I'm
updating the DirectX problem I can always take care of this speech issue to.
Hayden Presley wrote:
Personally, I think it should be optional; if someone doesn't like the wav
files, they could turn on SAPI support in the options menu. Personally, I
think the wav files and voice are fine, but...
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.