I agree dark.
Thomas has done a good job and as long as his part of the game is as bug
free as he can get it, I think he should release mota and give out
registration keys. This will take a lot of the pressure off him that has
been building up for a while. It still makes sense to change the
programming language of the game to c++, but maybe it would be better if
it is done as a later bugfix release or something.
However if the c# release would give game crackers a way to for example
find a way to crack the game, I agree with the idea to convert it to c++
first and then release it.
On 2009/12/13 03:14 PM, dark wrote:
While this does make infinite amounts of sense, ---- my only concern
is you yourself.
You mentioned wanting to get Mota out of your hair and work on other
projects, ---- which is quite understandable given the multiple
shinanigans you've had with the game.
While I certainly understand the logic of having the genesis engine in
general in C++ for future work, ---- that does also mean more work and
delay on Mota.
if your happy with this, ---- that's fine, ---- but I don't think
anyone would blame you if you wanted to get Mota itself finished
quicker, then move on to the C++ coding for the genesis engine, Stfc
raceway, and designer of any future projects, ---- afterall, a few
extra minutes installing for the user is rather different from months
more coding for the developer.
Of course, it's entirely your decision, ---- I'm just conscious how
much of your sweat and blood has already gone into the project thus
far, ---- and I think it would be a terrible shame if you just burnt
out mid way through due to complications and the game never got released.
Ultimately though, it's your game of course, ---- just know that not
everyone who plays it is a rabid slave driver who expects you to code
all day and night without rest!
Beware the grue!
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