Hi Dark,
Oh, I certainly do realize that. I think the major question is weather I should do the conversion now or later. If I do it later I'm only delaying what I plan to do anyway. I've already decided to rewrite the Genesis Engine in C++ for all of my future FPS and side-scroller projects. So the choice is I can either do it now developing it along side MOTA, testing it, debugging it, etc so that future games will get done quicker, or I can put it off until next year and still have to do it anyway. Personally, I'm of the opinion it is better in the long hall to go ahead and do it now so the conversion is done and over with. If I hurry up and get the game done now, using .NET, I'm just waisting time to get a few people off my back, to get the game out of my hair, and then will turn around in a year maybe two and convert it to C++ anyway. So it ends up putting off the inevitable. Bottom line, I've already decided .NET is history as far as any new projects are concerned. Once the new STFC comes out it will no longer use .NET, the development release of Raceway no longer uses .NET, and I'd prefer just to stop using .NET for MOTA as well. Make a clean and final break from that API. It is a good development API, has good languages, but based on personal experience isn't the best option for games unfortunately.


Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to