yeah some sapis get broken.
I have broken mine and repaired it but unless you want to reformat or muck 
about which is what I eventually did I wouldn't recomend doing anything bar 
formatting.
although sapi doesn't really break unless you mangle something, hmph.
At 12:28 p.m. 14/12/2009, you wrote:
>Well Thomas would have to leave the sound files unencripted which can be a 
>recipe for a lot of trouble with people stealing his sounds and things like 
>that. At least with Sapi they can use their own voices, but then you have the 
>problem of some people's broken Sapis. And while the number seems to be 
>comparitively small there would undoubtedly be more as time went on. And as 
>he's also pointed out, using an OS' native speach API would probably make 
>making the game cross platform, at least without a lot of extra work. It may 
>be possible but I'm not enough of a programming whiz to know.
>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>Vender: No pizza. Only Khlav Kalash.
>----- Original Message ----- From: <dwill...@gmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Sunday, December 13, 2009 4:24 PM
>Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
>
>
>>I have thought about it a bit more and i still think wave files will do the 
>>job. If anyone doesnt like the voice or cant follow the language quickly, 
>>they can just make new voice files.
>>
>>-original message-
>>Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
>>From: Thomas Ward <thomasward1...@gmail.com>
>>Date: 13/12/2009 8:52 pm
>>
>>Hi Jim,
>>Yeah, but if I go ahead and put in Sapi support I'm not going to use wav
>>files any more for speech. That's just too much work supporting both.
>>Keep in mind here I'm preparing to convert my code to C++ and while I am
>>at it I could go ahead and rewrite the speech functions to use Sapi
>>instead. I'm not going to do both. It is one way or the other. Not both.
>>
>>*Smile*
>>
>>Jim Kitchen wrote:
>>>Hi Thomas,
>>>
>>>You know adding the sapi5 support would be the easy part of speech.
>>>It is using wave files that takes so much programming.  For Basic it
>>>could be as easy as
>>>
>>>if sapi = true then
>>>say StuffToSay variable
>>>else
>>>do the wave file speech stuff
>>>end if
>>>
>>>I actually have two say sub routines.  One waits for the speech to be
>>>done and the other doesn't.  They are just sub say(a$) and say2(a$)
>>>And look like
>>>
>>>Sub say(a$)
>>>Voice.Speak a$
>>>End Sub
>>>
>>>Sub say2(a$)
>>>Voice.Speak a$, SVSFlagsAsync
>>>End Sub
>>>
>>>That would be pretty easy to add I would think.
>>>
>>>BFN
>>>
>>>    Jim
>>>
>>>Kitchen's Inc, for games that are up to 110 percent funner to play.
>>>
>>>j...@kitchensinc.net
>>>http://www.kitchensinc.net
>>>(440) 286-6920
>>>Chardon Ohio USA
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>>
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