Hi Harmony,
The cost for development tools is pretty cheap these days. For Windows there are the open source tools like MinGW and Microsoft has a free express version of there Visual Studio .NET development tools. So it won't really cost you anything to obtain the development tools themselves. When it comes to what language to use I'm personally in favor of C++. It is pretty much the industry standard for games, is well documented, runs on any platform, supports all native libraries, and gives the developer more personal control over his/her program. However, as has been mentioned it is considered more of an advanced language so really isn't geared towards newbies. Since you probably want to keep your options open here if you want something easier to start with there is Microsoft's C# .NET. Two of my games STFC and Mysteries of the Ancients were written in C# .NET, and obviously it can be used to create games. It is just I've gotten tired of always going through the .NET Framework instead of accessing the various Windows APIs directly, and having to find third-party libraries like SlimDX to access something like DirectX. To me it is easier and better just to access the stuff directly rather than going through some extra abstraction layer. However, if you are new to programming that extra layer of simplicity might be easier to work with than trying to learn all the lower level APIs that the .NET Framework is built upon.


Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to