I see. Well, as I see it you basically want to have two different
products. First, the html game book. Second, some separate stat tracking
program. Is that right?
for the stat tracking program. If it were me I'd write the stat program
in some programming language, perhaps C++, and save the stats to a text
file so they can be loaded in and used to resume the game book where I
left off. Although, In theory you could use perl, Python, whatever
programming language you choose to acomplish the same thing here.
Using a scripting language to handle game stats etc does indeed make
sense, however I was wondering if there might be a way to at least
temporarily circumvent the server issue.
various sites such as project.aon and Chronicles of arborell offer
html based gamebooks as download folders, which you then run
completely yourself on your own system.
As a vague beginning, ---- before I started looking into running a
server (not to mention locating space for one), I was wondering if
something along those lines might be possible.
thus, the player downloads the folder containing the html pages plus a
file, --- perhaps a dat file, containing scripting commands and values
for the character stats, inventory handling etc, and then manually
runs it by opening the appropriate first html page themselves.
Is this at all feasible? or am I barking up the wrong tree here.
Beware the grue!
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