Hi Dark,
I see. Well, as I see it you basically want to have two different products. First, the html game book. Second, some separate stat tracking program. Is that right? In that case it is possible, but I would not necessarily use Javascript for the stat tracking program. If it were me I'd write the stat program in some programming language, perhaps C++, and save the stats to a text file so they can be loaded in and used to resume the game book where I left off. Although, In theory you could use perl, Python, whatever programming language you choose to acomplish the same thing here.

HTH

dark wrote:
Hi tom.

Using a scripting language to handle game stats etc does indeed make sense, however I was wondering if there might be a way to at least temporarily circumvent the server issue.

various sites such as project.aon and Chronicles of arborell offer html based gamebooks as download folders, which you then run completely yourself on your own system.

As a vague beginning, ---- before I started looking into running a server (not to mention locating space for one), I was wondering if something along those lines might be possible.

thus, the player downloads the folder containing the html pages plus a file, --- perhaps a dat file, containing scripting commands and values for the character stats, inventory handling etc, and then manually runs it by opening the appropriate first html page themselves.

Is this at all feasible? or am I barking up the wrong tree here.

Beware the grue!

Dark.


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