no actual level.
however I have some books and other junk I pulled from the net  some from 
blindprogrammers and some from my university days.
I'll zip it and dropbox it and shove it at you offlist.
At 12:46 a.m. 21/12/2009, you wrote:
>Hi.
>
>I suspected as much, but what would the limits of php be? could php for 
>instance handle values and objects which remained persistant betwene page 
>changes, such as hp and inventory?
>
>i know games like Sryth use Javascript, ---- but again I'm not sure.
>
>Also as I said, if php or javascript is what is required, ---- is there any 
>conveneient beginners' level code or tutorials I might have a look at just to 
>get a general idea of what sort of thing I'm up against?
>
>BEWARE THE GRUE!
>
>dARK.
>----- Original Message ----- From: "Harmony Neil" <harmon...@googlemail.com>
>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>Sent: Sunday, December 20, 2009 1:16 AM
>Subject: Re: [Audyssey] speculative html game programming
>
>
>>Hellow,
>>I know HTML, but haven't really managed to learn PHP or Javascript yet
>>because my laptop is being a ... when it comes to running a server of any
>>kind, although it is more powerful than most so it should work fine.
>>Anyway, I'd say probably use Javascript obviously along with HTML to make an
>>online game, but you can use PHP if you only want stuff to be displayed on
>>the page rather than use text, sound and pictures/videos.
>>Probably doesn't make much sense, but still.
>>Hope that kind of helps,
>>Harmony.
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of dark
>>Sent: 20 December 2009 12:50 AM
>>To: Gamers@audyssey.org
>>Subject: [Audyssey] speculative html game programming
>>
>>Hi.
>>
>>this is just a bit of idel speculation on my part here.
>>
>>something I've always wanted to do for many years is program a text rpg in
>>html along the lines of Sryth. I've spent a fair amount of time working out
>>hopefully interesting systems for game mechanics such as tactical turn based
>>combat, exploration and wilderness navigation, several different areas, and
>>indeed a hopefully interesting experience system.
>>
>>all this is thus far totally in speculation land, and sinse I'll be busy
>>with my thesis for another couple of years, i'm making no promises.
>>
>>Just for interests' sake though, I would be quite interested to know how you
>>would go about programming an html gamebook style adventure, ---- even a
>>basic one with the standard fighting fantasy rules.
>>
>>I know some basic formatting commands in html, ---- but not to write in
>>systems for hp, dice combat or checking inventory. Would that require
>>javascript or a similar second language?
>>
>>As I said, this is certainly in no way a promise, more a sort of "how
>>realistic would my speculations be once my thesis is finished" sort of
>>thing.
>>
>>While I understand much of the theory of programming, ---- having studdied
>>both formal logic and metaphysics, and had vaguely in depth chats with my
>>friend who's a software designer, --- I've little idea of the
>>practicalities.
>>
>>if someone has any suggestion for something I can look at I'd be interested
>>to here it, ---- and who knows, time permitting i might have a crack at
>>writing something myself (sinse afterall some good descriptive writing and
>>basic dice combat rules can go a long way to making a good gamebook).
>>
>>Beware the grue!
>>
>>Dark.
>>---
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>
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