Yes, in deed. Philip has only scratched the surface of potential when it
comes to the types of side-scrollers he could create. There are several
side-scrollers I can think of such as Double Dragon, Megaman, Legend of
Kage, Castlevania, Prince of Persia, you name it Philip could use as a
rough template for a new side-scroller. Just because a game is 2d
doesn't mean it has to be a simple walk right, beat up some enemies,
jump a few pits, type of game. It can get quite involved as the NES and
Super NES games clearly proved in their day.
Megaman I think is our best example of a killer side-scroller. each
level is different in terms of hazards, enemies, special weapons,
bosses, you name it. When visiting iceman's world you have to avoid
robots firing freeze weapons, avoid falling through ice, avoid
snowballs, and other traps like that. In fireman's world you have to
jump over lava pits, avoid falling fireballs, freeze walls of fire, as
well as kick fireman's robot troops butts. I have to say I loved
Megaman, and it was the rave of the late 80's. It was just so cool.
Anyway, I'm just saying this to agree with you that a side-scroller need
not just go from left to right. It needs a bit of maze and puzzle
element to it as well as some level specific traps and enemies.
In Mysteries of the Ancients, for example, I introduce traps as you
advance through the game levels and some enemies such as the wolves gain
the ability to breath fire and skeletons can throw knives. Same enemies,
of course, but are a bit harder and tougher to take down than their
counterparts on the first few levels.
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