When it comes to the Jaws scripting language it helps to have a basic
understanding of the Windows Win32 API which those scripts are based on.
If you don't hunder stand things like hindow handles etc then you need
to study the Win32 API or pay for one of the Freedom Scientific
scripting classes where this stuff is explained in more detail.
Fortunately, for me I already had C++ incolledge and had read my fair
share of books on the Win32 API long before I started working with Jaws
scripting so there was absolutely no confusion for me. So what you found
to be a nightmare was prety easy for me. This is where having some skill
in a language like C++ is very handy bcause pretty much everything leads
back to it sooner or later. Just depends on how advanced you want to get
with your programming project.
On Wed, 2010-02-03 at 19:38 -0600, Hayden Presley wrote:
> Ah zcode...great format for IF Games. Comparing your others... Personally, I
> fine VB6 (not that surprising) to te the easiest. You can do plenty with it,
> though it is nainly a starting point. As for C ++...I don't have that much
> experience with it, other than that it is quite different from Visual Basic
> is. As for JAWS Scripting...unless Freedom Scientific have rewritten what
> they call "the bssics of scripting" that is a nightmare to understand. I had
> no understanding whatsoever as to what constants/variables/window handles
> were used for. (This might have to do with the fact I had never looked at a
> Computer programming manual before that beiseds Inform, itself not to good
> an example of programming unless you have an engine already built, the JAWS
> scripting was still difficult to understand.
> Best Regards,
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