You'll notice that your crop acts as a kind of controller for the rest
of the resources. I'm not sure why it was configured this way, and I
have considered changing it, but as of yet, I've not modified that
piece of code.
What happens, is that crop (being the main product) takes a hit every
time you upgrade other products. It does get a boost from other
things though, so you'll notice it fluxuating from time to time as you
build, upgrade, and continue playing. You'll always need to upgrade
your crop more than the other products before you see it increase in
proportion to the other items. Again, this code came from the initial
version, and I've not modified it's behavior, though I have thought
about it. I find this behavior a little counterintuitive.
However, it does make sense when looked at from a certain angle, which
is why I've (up to now) left it alone.
If folks as a whole think this needs changed, then I'll certainly see
what can be done, but for now, you'll need to remember crop is the
driving force, and you'll need to upgrade crop further to get the same
On Feb 4, 2010, at 8:49 PM, Kai wrote:
Greetings Travis et al.
I'm playing Devana (the modified version), and have built a grain
mill and upgraded my first farm to level 1, but my crop yield is
still 5 units per hour with morale at 100%. Anyone have any clue if
that's a bug or a failing on my part? All my other resources are
escalating properly, it's just crop that's stuck at 5.
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