Yeah. I'm not personally a big Python fan myself, but some one looking
for relatively easy, cross-platform development, and a decent
multimedia API Python with PySFML is a decent combo. Definitely a big
improvement over PyGame which is becoming quite dated and lacks some
of the features of PySFML. I've done some tinkering with PySFML myself
of late and if I hadn't already rewritten most of my engine code in
C++ by now I might have taken a chanse with Python and PySFML for the
symplicity involved in that combo. Python is really the closest you
can get to a basic language that runs on Mac OS, Linux, and Windows,
as well as several other platforms that run Python.
On 2/9/10, James Dietz <james.j.di...@gmail.com> wrote:
> Python is awesome. Check out SFML (sfml-dev.org). You won't be able
> how to learn to make games from that site, but python + sfml are the
> two reasons why my project is moving forward at all. THey don't have a
> mac build on the site, but I think one can be built from source.
> The one thing about Python (python.org) is that it uses indentation
> for most code. NVDA announces tabs whe you turn punctuation on, and
> I'm sure there's something in JAWS to announce formatting changes.
> JAWS is probably more flexible in that regard (announcing multiple
> spaces for instance). I don't know about other windows screenreaders.
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