when do you hope to have a demo out for evaluation purposes?

On 12 Feb 2010, at 05:33, dark wrote:

> Nice going indeed philip!
> 
> I'll look forward to seeing how things work, ---- pluss seeing everyone 
> creating new games.
> 
> Beware the grue!
> 
> Dark.
> ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, February 11, 2010 10:10 PM
> Subject: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
> 
> 
>> Hi folks,
>> 
>> I just wanted to update you all on the progress of the game creation engine 
>> that I spoke of back in October. It has been slowed down due to some 
>> difficulties with the script interpreter, but they are all resolved now and 
>> development can continue rapidly. In short, the language has C++ syntax but 
>> with several simplifications such as a large number of prewritten functions 
>> that allow you to get things like audio, keyboard input, file reading and 
>> writing, artificial intelligence etc, up and running in no time. You also 
>> have automatic memory management built in so you need not worry about 
>> freeing the resources that you have claimed, unless you want to be a little 
>> efficient and free things when you know that they are not being used anymore.
>> 
>> The tool will feature a bunch of playable example games as well as ready to 
>> use templates that one can just import and then customize. For example there 
>> will be a sidescroller template so that you can make games such as Q9 very 
>> quickly with predefined enemy behavior that you can control, customizable 
>> levels and objects etc etc. Thus, it is possible for a skilled Bgt user to 
>> write their own games from scratch or even their own templates for others to 
>> use, while the more inexperienced user can start from and modify existing 
>> templates to construct a game with relative ease.
>> 
>> And of course, one is able to compile a finished script into a stand-alone 
>> executable with no dependencies other than Direct X and, well, Microsoft 
>> Windows. This executable can then be distributed along with your sounds and 
>> documentation either in a portable fashion as to be usable from a flash 
>> drive, or you can use an installation builder such as InnoSetup to generate 
>> a standard installation program for it.
>> 
>> So that's it for now. Just thought I'd let you know how things stand... Keep 
>> your eyes and ears open!
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> ---
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> 
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