when do you hope to have a demo out for evaluation purposes? On 12 Feb 2010, at 05:33, dark wrote:
> Nice going indeed philip! > > I'll look forward to seeing how things work, ---- pluss seeing everyone > creating new games. > > Beware the grue! > > Dark. > ----- Original Message ----- From: "Philip Bennefall" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, February 11, 2010 10:10 PM > Subject: [Audyssey] Progress on the Blastbay game creation tool (Bgt) > > >> Hi folks, >> >> I just wanted to update you all on the progress of the game creation engine >> that I spoke of back in October. It has been slowed down due to some >> difficulties with the script interpreter, but they are all resolved now and >> development can continue rapidly. In short, the language has C++ syntax but >> with several simplifications such as a large number of prewritten functions >> that allow you to get things like audio, keyboard input, file reading and >> writing, artificial intelligence etc, up and running in no time. You also >> have automatic memory management built in so you need not worry about >> freeing the resources that you have claimed, unless you want to be a little >> efficient and free things when you know that they are not being used anymore. >> >> The tool will feature a bunch of playable example games as well as ready to >> use templates that one can just import and then customize. For example there >> will be a sidescroller template so that you can make games such as Q9 very >> quickly with predefined enemy behavior that you can control, customizable >> levels and objects etc etc. Thus, it is possible for a skilled Bgt user to >> write their own games from scratch or even their own templates for others to >> use, while the more inexperienced user can start from and modify existing >> templates to construct a game with relative ease. >> >> And of course, one is able to compile a finished script into a stand-alone >> executable with no dependencies other than Direct X and, well, Microsoft >> Windows. This executable can then be distributed along with your sounds and >> documentation either in a portable fashion as to be usable from a flash >> drive, or you can use an installation builder such as InnoSetup to generate >> a standard installation program for it. >> >> So that's it for now. Just thought I'd let you know how things stand... Keep >> your eyes and ears open! >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
