I think Claudio, this will be answered very much when philip's construction kit is available.

Not only will it be audio game focused, but also it will allow you to begin your game creation by taking a basic template of a game and simply playing with variables, before you go on to something more ambicious.


So, lets tsay there was a space invaders template. You would not need to worry about things like defigning the enemy ships' position by sterrio pan or wangling about with imput methods for moving left right and shooting, but could, ---- for instance, begin thinking about writing special functions and behaviour for the enemy ships, ---- such as teleporting when Hit.

Appologies for answering for philip, but I gather this is how his toolkit will work, ---- and i for one see it as a distinct advantage.

Beware the grue!

Dark.
----- Original Message ----- From: "Claudio Zeni" <claudio.z...@bluewin.ch>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, February 14, 2010 11:27 AM
Subject: [Audyssey] programming


Dear members

I haad the following idea today:

To learn a programming language, you have houndreds of tutorials an  books
on the net.
But there are some things you just can't easily learn from the net.
For example:
How to make an audiogame with a ship that goes from left to right.
I am sure that a professional programmer has to look before he can program
it.
That's just because you don't learn it in the "standard programming books".
So my question to audiogame developrs:
Would it be possible for you to create some programming tutorials, with a
bit basic and also with audio related things?
Every developer can write the tutorial in  his preffered language.
Jim in VB, Thomas or Philip in C++ etc...
What do you think?

Best regards

Clauido


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