Hi Claudio,
Some of what you say is definitely true, but let me make a few
clarifications. You say that surely a professional programmer has to look at
resources whenever making a new project. This is not always the case,
actually. In your example with the ship, for instance, if one already knows
a programming language and has access to audio and keyboard functionality it
is obvious how to do that ship game without looking at any tutorials or
explanations etc. There's indeed a fine line between coming up with new
concepts for games and adapting existing ideas by reading, but when a
programmer has acquired the skills and the basic tools there's not much
tutorial or reading of books involved unless they're trying to branch into a
new relm such as advanced artificial intelligence.
To summarize, when you know a programming language and have access to the
basic game related functionality that you'll need, you will not require any
other tutorial than your own imagination. smile.
I hope that made sense.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Claudio Zeni" <claudio.z...@bluewin.ch>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, February 14, 2010 12:27 PM
Subject: [Audyssey] programming
Dear members
I haad the following idea today:
To learn a programming language, you have houndreds of tutorials an books
on the net.
But there are some things you just can't easily learn from the net.
For example:
How to make an audiogame with a ship that goes from left to right.
I am sure that a professional programmer has to look before he can program
it.
That's just because you don't learn it in the "standard programming
books".
So my question to audiogame developrs:
Would it be possible for you to create some programming tutorials, with a
bit basic and also with audio related things?
Every developer can write the tutorial in his preffered language.
Jim in VB, Thomas or Philip in C++ etc...
What do you think?
Best regards
Clauido
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