Yep, I have a starter.frm file. It has all of the core components for games.
You know speech routines, sound playing routines etc. And now DirectX keyboard
and joystick input routines. So I just make a copy of that with the new game
title and away I go. And of course I can just paste in sections of code from
other games where needed. But like you said it sure saves on development time.
----- Original Message -----
I'll just say that I have most of my experience in different versions of
basic, until nowadays when primarily work in C#, but I primarily just work
on database integration/manipulation, but the one thing have always done is
build components I can reuse for different aspects, so if a specific task is
something that will get used in more than one aspect, the first time you
need it, you take a bit more time to make it more reusable, and that means
that in future you can just plug and play with it, and thereby save future
'...fate had broken his body, but not his spirit...'
Doing nothing is very hard to do...you never know when you're finished.
Chardon Ohio USA
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