Hi Jacob, Absolutely. That is why I am currently engaged in creating a full fledged game engine. I want to have a starting place for developing new games where all the really basic stuff like sound, input, speech, core classes, you name it are designed and ready to go. With some luck all I'd have to do is use my level editor to add new levels, perhaps upgrade the AI as needed, and I'd be on my way quick enough. Hopefully after MOTA is done and out of my hair my future projects won't take as long as I'll have a reasonable engine to start with.
Cheers! On 2/18/10, Jacob Kruger <[email protected]> wrote: > I'll just say that I have most of my experience in different versions of > basic, until nowadays when primarily work in C#, but I primarily just work > on database integration/manipulation, but the one thing have always done is > build components I can reuse for different aspects, so if a specific task is > something that will get used in more than one aspect, the first time you > need it, you take a bit more time to make it more reusable, and that means > that in future you can just plug and play with it, and thereby save future > development time. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
