Hi, Well, to be fair it isn't so much DirectX itself is hard to use and program it is that all of Microsoft's documentation and sample programs seam to be aimed towards someone who has lots of experience and has been writing C++ programs for a long while. In other words they don't necessarily explain everything in enough depth or on a level that a person just learning to program could understand, and is likely to leave a new programmer confused and frustrated. Plus when it comes to their sample programs Microsoft tried to simplify it by creating a bunch of DirectX utilities that manages all the stuff for you, but I feel that made the problem worse as you don't actually see the relation ship between the sample app and the actual interface to DirectX. Instead all you see is a link to a bunch of utility classes that hides or obscures what you have to do to create a DirectX application. To solve that problem you have to look in the dxutils source tree and figure out how their manager classes work. In short, I find their samples and documentation confusing, lacking depth, and not explanitory enough for a beginner. I can figure it out only because I'm use to looking at raw source code without the aid of documentation and the kind of explanations required by someone just learning.
Cheers! On 2/20/10, Hayden Presley <[email protected]> wrote: > HI Kevin, > Audio and DirectX? Basic stuff? Hahaha! From the little I know, DirectX used > with C ++ isn't exactly a cakewalk. > Best Regards, > Hayden --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
