Time of Conflict from GMA games.
Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy and
capture all of its cities. When a city is captured it will begin producing
forces that may be used against the enemy. You may produce infantry,
armoured units, fighters, destroyers, submarines, troop transports, aircraft
carriers, and battleships. You may play on a computer-generated map or a
premade map provided with the game, or by using the included map builder you
can use a map you developed yourself.
The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a land-only
battle. Depending on the size of map selected and your familiarity with the
game, Time of Conflict may last hundreds of time units and may involve
hundreds of land, sea, and air units.
The game was designed so that you can get by with a dozen or so keystrokes,
but dozens more are available for the experience player. A context-Sensitive
menu is available which makes learning the game much easier. This menu only
displays the actions which are available to the current unit at the current
point in time.
We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.
It is now in public beta and the download file is 20 MB.
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