well it does actually show and is much appreciated. That's a major cryticism
I have of sound rts, the fact that the computer isn't really a good
opponent, and if there is nobody online or if i don't feel like competing
against another human it makes the game less playable and as I said, I
really like the idea of a single player stratogy game.
A cooperative team battle of this sort does sound rather fun, however I must
admit I was rather looking forward to the point where you could have three
or four independent empires attacking each other, ---- whether they were
human or computer, just to make things more chaotic.
Possibly a range of options here could be interesting, ---- though if this
would stretch the Ai too much, --- -fair enough.
Beware the grue!
----- Original Message -----
From: "David Greenwood" <davidgreenw...@rogers.com>
To: "Gamers Discussion list" <email@example.com>
Sent: Tuesday, March 23, 2010 1:25 AM
Subject: Re: [Audyssey] time of conflict and proxy
As it is planned now, you can have one computer opponent per human player.
So say you were playing with a friend, he can start up one computer
opponent, and you could set one up, and then you both could join forces
against the two computer opponents. The computer opponents would probably
be set to never be agressive to each other, but this can certainly be
The only reason I was considering not having a single player mode was the
amount of AI that had to be written. A good 70% of the work was AI.
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