While haven't tried out too much a of yet, you could easily enough just
create your own method/function that when passed the simple version of a
sound file name, like "punch", would then go find and play the full file
name using a specific path you wanted to make use of.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Hayden Presley" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, March 25, 2010 5:06 AM
Subject: Re: [Audyssey] an idea for bgt.
Hi Muhammed,
While that is a good idea, it is also a bit...impractical. To begin with,
Phillip would have to look for all of those. The other prolem is the
amount
of space that would take up. After all, imagaine all the sounds you'd need
to make just 20 or 30 games! <Grin>
Best Regards,
Hayden
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Muhammed Deniz
Sent: Wednesday, March 24, 2010 4:36 PM
To: Gamers Discussion list
Subject: [Audyssey] an idea for bgt.
Hi Philip,
This idea came in my head now. When you want to look for sounds, how about
in the next release of the bgt, you put a sounds folder? These are the
sounds in my head.
Punch, all of these are sound folders. Ok. Punch, kick, belt, headbut,
slap,
that could be 1 folder. Naecher sounds. Crowd sounds. House sounds.
Swimming
sounds, and alot of other stuff.
Contact info.
email:
[email protected]
msn:
[email protected]
Skype:
muhammed.deniz
Klango username.
muhammed
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