Hi Brian,
Personally I cannot wait for your berserker to come out. I'm waiting in the
wings...lol
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, March 25, 2010 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adding to my BGT project...

Well I've got the ideas fleshed out in my mind more or less, but I agree 
that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...


> well Bryan, sounds like your going great guns.
>
> i'm just trying to find the basics of making a standard round of turn 
> based combat to teach myself about engine interactions.
> ----- Original Message ----- 
> From: "Bryan Peterson" <bpeterson2...@cableone.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, March 25, 2010 11:30 AM
> Subject: [Audyssey] Adding to my BGT project...
>
>
>> Ok so I woke up at a rather ungodly hour this morning and was seized by 
>> an urge to try to work on my game. And of course then I got into adding 
>> new ideas to what I want for the game. It's still going to be a game in 
>> the style of Berzerk, but there might actually be something of a point to

>> it. I decided to settle on ten levels of robot fighting, then a final 
>> boss level where you had to destroy the robots' controlling 
>> supercomputer. Not in the original Berzerk I know, but that's what 
>> happens when you get bitten by the creativity bug. Of course right now I 
>> can't even get the program to start long enough to play the intro (which 
>> I'll have to redo with this new story idea in mind), much less get the 
>> keyboard commands working the way I want them. Call me slow but I really 
>> don't understand the sound positioning thing. And then of course there'll

>> be the scoring system, how often powerups appear, how long they remain 
>> onscreen to be collected, yada yada yada. I'm hoping that this will be my

>> first game once A. I own BGT Light and can purchase my own domain and 
>> have my own web site. All that aside I'd appreciate any help I can get, 
>> whether it be with code or sounds. And of course credit will be given 
>> where due.
>> Homer: Hey, uh, could you go across the street and get me a slice of 
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> ---
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>
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