Hi Philip.
Both will be appreciated, especially the step by step tutorials.
I think once a mid level example is available that will make life much
easier, as will having a template to play with on a temporary basis as an
exercise in learning and manipulating the language.
Beware the Grue!
Dark.
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 26, 2010 7:20 PM
Subject: Re: [Audyssey] templates for BGT
Hi Will,
I am working on templates as well as step by step tutorials on how to make
simple games since people have been asking for something in between a
theoretical language tutorial and a fully fledged game. These tutorials
will guide you through the process of how to turn the theoretical
knowledge acquired in the tutorial into practical, real-world game design
concepts. Similarly, the templates will be quick tweak solutions that'll
let you make your own slightly personal game in a matter of a few minutes.
As for sound and music resource recommendations, I suggest you read
through the FAQ.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 26, 2010 8:03 PM
Subject: [Audyssey] templates for BGT
hi Philip,
Are there pre-defined template scripts for game types such as
sidescrollers, 3d etc?
Also, does anyone know a good place to obtain music and sounds?
if one wishes to make games similar to old classic like sonic we are
going to struggle as copyright laws
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