Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load("amb.wav"); bumpl.load("bumpl.wav"); bumpr.load("bumpr.wav"); logo.load("logo.wav"); walk.load("walk.wav"); youlose.load("youlose.wav"); youwin.load("youwin.wav"); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window("Jayson's Test Game"); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps > 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves >= 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
