yeah he was taking the micky out of you as he probably won't release anything 
himself anyway

On 29 Mar 2010, at 09:22, Jess Varnell wrote:

> This is the last message I'm going to write on this topic. In my opinion, and 
> I am allowed to have one, Hayden was making fun of the person who made the 
> script. Correct me if I'm wrong. Sorry if there is miss confusion, but I have 
> the right to my opinion.
> 
> Jess
> ----- Original Message ----- From: "Muhammed Deniz" 
> <muhamme...@googlemail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, March 29, 2010 4:16 AM
> Subject: Re: [Audyssey] My first BGT script
> 
> 
>> Hi Jess,
>> I don't agree with you here. He only guessed about the price. I can't see 
>> anything rude about it, anyone could see anything rude about it?
>> Do you love audio games? Would you like to chat about BGt a game creation 
>> tool for the blind? Do you need any tips or tricks on any saught of game? Do 
>> you need to ask questions about bying a game and help for the game? Well, 
>> this is the right place for you then! If you would like to joyn, just send a 
>> blank email to.
>> audiogamesfortheblind+subscr...@googlegroups.com
>> With the subject subscribe in the subject line.
>> Contact infermation.
>> email:
>> muhamme...@googlemail.com
>> msn:
>> muhammed123...@hotmail.co.uk
>> Skype:
>> muhammed.deniz
>> Klango username.
>> muhammed
>> ----- Original Message ----- From: "Jess Varnell" <rory0...@yahoo.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, March 29, 2010 8:46 AM
>> Subject: Re: [Audyssey] My first BGT script
>> 
>> 
>>> Hi. I think it's a good start. Hayden, I don't see you attempting to start 
>>> writing scripts, so why are you being so rude. People these days.
>>> ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
>>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>> Sent: Sunday, March 28, 2010 3:45 PM
>>> Subject: Re: [Audyssey] My first BGT script
>>> 
>>> 
>>>> Hi,
>>>> Lol! I'll be bying that one! How much are you planning to sell it for, $.6?
>>>> Best Regards,
>>>> Hayden
>>>> 
>>>> -----Original Message-----
>>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>>> Behalf Of Jayson Smith
>>>> Sent: Wednesday, March 24, 2010 12:21 PM
>>>> To: Gamers Discussion list
>>>> Subject: [Audyssey] My first BGT script
>>>> 
>>>> Hi,
>>>> 
>>>>    I've just created my first working BGT script! The code is pasted
>>>> below. It's not much of a game, but still lets you play around. You'll need
>>>> to supply your own .wav files, the ones I used are quite silly. But first, 
>>>> a
>>>> 
>>>> description of the, um, game.
>>>> 
>>>> You, the player of this fine game that's sure to make me a
>>>> multi-millionaire, are at the left edge of a game board fifty-spaces long.
>>>> You move your, er, character across the board using the left and right 
>>>> arrow
>>>> 
>>>> keys. Each time you successfully move, a walking sound is played. If you
>>>> bump the left edge, a bump left sound is played, and if you bump the right
>>>> edge, a bump right sound is played. The goal of the game is to make 100
>>>> successful movements before bumping an edge six times. If you bump six
>>>> times, a losing sound is played and the game exits. If you move 100 times
>>>> successfully, a winning sound is played and the game exits. And of course,
>>>> we have a logo sound to get things started for my wonderful audiogames
>>>> company! Also, a background sound to get you in the mood to play!So here's
>>>> the code, hopefully it will be useful to someone!
>>>> Jayson
>>>> 
>>>> // Define sound objects.
>>>> sound logo; // Starting sound.
>>>> sound amb; // Background sound.
>>>> sound walk; // Movement sound.
>>>> sound bumpl; // Bump left edge.
>>>> sound bumpr; // Bump right edge.
>>>> sound youlose;
>>>> sound youwin;
>>>> 
>>>> // Define variables we'll need.
>>>> int position; // The player's position on the board.
>>>> int bumps; // How many times we've bumped an edge.
>>>> int moves; // How many times we've moved successfully.
>>>> 
>>>> void main() {
>>>> // Load sounds.
>>>> amb.load("amb.wav");
>>>> bumpl.load("bumpl.wav");
>>>> bumpr.load("bumpr.wav");
>>>> logo.load("logo.wav");
>>>> walk.load("walk.wav");
>>>> youlose.load("youlose.wav");
>>>> youwin.load("youwin.wav");
>>>> // Play the logo.
>>>> logo.play_wait();
>>>> wait(1000);
>>>> 
>>>> // Initialize the environment.
>>>> position = 0;
>>>> bumps = 0;
>>>> moves = 0;
>>>> show_game_window("Jayson's Test Game");
>>>> amb.volume = -10.0;
>>>> amb.play_looped();
>>>> 
>>>> // The main game loop!
>>>> while (true) {
>>>> if (bumps > 5) {
>>>> // You lose!
>>>> amb.stop();
>>>> wait(50);
>>>> youlose.play_wait();
>>>> wait(100);
>>>> exit();
>>>> }
>>>> if (moves >= 100) {
>>>> // You win!
>>>> amb.stop();
>>>> wait(50);
>>>> youwin.play_wait();
>>>> wait(100);
>>>> exit();
>>>> }
>>>> if (key_down(KEY_RIGHT)) move_right();
>>>> if (key_down(KEY_LEFT)) move_left();
>>>> }
>>>> }
>>>> 
>>>> // Move right.
>>>> void move_right() {
>>>> if (position == 49) {
>>>> // Oops. Too far. Bump.
>>>> bumpr.play_wait();
>>>> wait(100);
>>>> bumps ++;
>>>> return;
>>>> }
>>>> moves ++;
>>>> position ++;
>>>> walk.play_wait();
>>>> wait(50);
>>>> }
>>>> 
>>>> // Move left.
>>>> void move_left() {
>>>> if (position == 0) {
>>>> // Oops. Too far. Bump.
>>>> bumpl.play_wait();
>>>> wait(100);
>>>> bumps ++;
>>>> return;
>>>> }
>>>> moves ++;
>>>> position --;
>>>> walk.play_wait();
>>>> wait(50);
>>>> }
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>> 
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>>> 
>>> 
>>> 
>>> 
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>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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> 
> 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> You can make changes or update your subscription via the web, at
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william lomas
follow me on twitter:
billbow_baggins




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