Hi David, and thanks for your kind words re my previous posts. Re: coordination, if I have five fighters surrounding a cell with an enemy battleship, as it stands, each fighter has to attack separately. There is no benefit other than stacking hits on to multiple attacking. I can see this as a model simplification, but really five attacking aircraft should be more than five times as effective than a single aircraft. Defenses would be divided, making each aircraft last longer and presumably do more damage. As it is, the battleship gets to use all its power against each incoming attack. The same would be true for any unit surrounded, there is an insufficient force multiplier effect for multiple attackers.
One way to resolve this would be to change the movement so that all movement/attacks for a side are resolved at once, so you'd know if the Bismarck were being attacked by six fighters and a destroyer all at the same time. This might be problematic in the more fluid environment you envision for multi-player, so it may not be the best solution. Another solution would be that each subsequent attacker after the first on a unit reduces the effectiveness of that unit in its fight. So fighter 1 attacks the Bismarck and the BB is at full strength. Fighter 2 attacks and the BB is at half strength for firepower. Fighter 3 attacks and the bb is at 1/3 strength for firepower and so on. This pattern could apply any time you have units surrounding an enemy and would imho properly reflect the effectiveness of synchronized attacks. It could also work in multi-player, though if I understand you correctly there won't be turns per se, so you'd have to impose a time limit on attacks in order to gain the benefit outlined above. This would have a profound effect on strategy and tactics. It would make convoying necessary and more effective. It would make the air unit the feared thing it should be, see the Prince of Wales/Repulse vs. the Japanese air force on December 10, 1941, a bloody defeat for the Royal Navy. This would be a fairly fundamental change, so I wouldn't necessarily expect it before the next release, though I think its sufficiently important to consider a small delay if it could be implemented easily. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.