Hi Haiden.

I didn't actually say a fix for Zcode, ---- I said a way of fixing these agt games so that they may be played in windows the way the zcode interpreters have for inform.


Beware the Grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, April 07, 2010 1:54 AM
Subject: Re: [Audyssey] agt status


Hi Dark,
What do you mean about a "fix" for zcode? For quite awhile now there has
been a version of inform for windows that can develop both zcode and glulks
games.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 06, 2010 5:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] agt status

Hi.

It'd be great if these games could be playable to those of us who weren't
around playing text games at that period, but I do wonder if, ---- like
Zcode and eamon, there are people who've managed windows fixes anyway.

Has anyone tried asking on the rec.artsint fiction group or similar If
related places? ----- and if Tom or anyone else is planning a windows
fix, ---- maybe there would be interested parties on there too.

Just a suggestion.

Beware the Grue!

Dark.
----- Original Message ----- From: "Travis Siegel" <tsie...@lothlorien.nfbcal.org>
To: <gamers@audyssey.org>
Sent: Tuesday, April 06, 2010 4:36 PM
Subject: [Audyssey] agt status


Agt is freeware (not under the gpl)
and it's source is in pascal (not c)
the latest version is 1.7, and was released in 1994.
If someone has a copy of delphi (unfortunately I do not)
they could easily compile agt for windows.
I've tried compiling it for windows
using fpc, but even in tp7 compatibility mode,
fpc has issues with some of the constructs agt uses.
I'm working on getting these fixed, but until that's done,
I can't do anything such as make an OSX version of the code.
Anyway, just thought I'd clear up the confusion about the toolkit.
Hope this helps.


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