Hi Dark,
Ah, go t you. I thought you meant that you could only use inform under DOS.
Best Regards,
Hayden

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: Tuesday, April 06, 2010 9:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] agt status

Hi Haiden.

I didn't actually say a fix for Zcode, ---- I said a way of fixing these agt

games so that they may be played in windows the way the zcode interpreters 
have for inform.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Hayden Presley" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, April 07, 2010 1:54 AM
Subject: Re: [Audyssey] agt status


> Hi Dark,
> What do you mean about a "fix" for zcode? For quite awhile now there has
> been a version of inform for windows that can develop both zcode and 
> glulks
> games.
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of dark
> Sent: Tuesday, April 06, 2010 5:51 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] agt status
>
> Hi.
>
> It'd be great if these games could be playable to those of us who weren't
> around playing text games at that period, but I do wonder if, ---- like
> Zcode and eamon, there are people who've managed windows fixes anyway.
>
> Has anyone tried asking on the rec.artsint fiction group or similar If
> related places? ----- and if Tom or anyone else is planning a windows
> fix, ---- maybe there would be interested parties on there too.
>
> Just a suggestion.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Travis Siegel" <[email protected]>
> To: <[email protected]>
> Sent: Tuesday, April 06, 2010 4:36 PM
> Subject: [Audyssey] agt status
>
>
>> Agt is freeware (not under the gpl)
>> and it's source is in pascal (not c)
>> the latest version is 1.7, and was released in 1994.
>> If someone has a copy of delphi (unfortunately I do not)
>> they could easily compile agt for windows.
>> I've tried compiling it for windows
>> using fpc, but even in tp7 compatibility mode,
>> fpc has issues with some of the constructs agt uses.
>> I'm working on getting these fixed, but until that's done,
>> I can't do anything such as make an OSX version of the code.
>> Anyway, just thought I'd clear up the confusion about the toolkit.
>> Hope this helps.
>>
>>
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