well agt is an old language now most people use tads adrift and inform.
and hugo now.
At 12:13 p.m. 7/04/2010, you wrote:
>Hi Travis,
>Thanks for the info.  If it were me doing the project I would convert
>AGT from Pascal to C++, and release it under some GPL type license so
>it would remain open source and could be maintained by the open source
>community. However, i don't know that AGT stuff is really that much in
>demand any more. I can't even remember anything I've played that
>needed AGT off the top of my head. Most of my interactive fiction
>games are xcode, tads, and Adrift.
>
>
>On 4/6/10, Travis Siegel <tsie...@lothlorien.nfbcal.org> wrote:
>> Agt is freeware (not under the gpl)
>> and it's source is in pascal (not c)
>> the latest version is 1.7, and was released in 1994.
>> If someone has a copy of delphi (unfortunately I do not)
>> they could easily compile agt for windows.
>> I've tried compiling it for windows
>> using fpc, but even in tp7 compatibility mode,
>> fpc has issues with some of the constructs agt uses.
>> I'm working on getting these fixed, but until that's done,
>> I can't do anything such as make an OSX version of the code.
>> Anyway, just thought I'd clear up the confusion about the toolkit.
>> Hope this helps.
>>
>>
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