Well, doing graphics with autoit. Neh! It will fail bad bad badly!

----- Original Message -----
From: Muhammed Deniz <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Fri, 9 Apr 2010 10:37:57 +0100
Subject: Re: [Audyssey] news Request

> Really, i'm planning to right my city attack game in auto it or Bgt. But 
you 
> see the thing with Bgt is that it could right more complex stuff and 
other 
> tidbits. Now when I create this City attack game and give it out to the 
> public, I don't want to here make this a demo as its gonna be a test and 
the 
> actual city attack game would come out. But still, i'm not sure if I 
shall 
> do it. The only problem is that I need good sounds and the like. Though 
one 
> thing that I don't like about the bgt is that their no graphics, which 
means 
> that sited people won'te play this game. Ok, maybe Ann walker and Jason 
> Allen would play it, but i'm discussing the ones on the gamefax foroms. 
So 
> if I do this, maybe after that for the graphics i'll port it to auto it 
and 
> do out the graphics. Maybe my sister would do the drawings.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is 
> welcome, talking about computer problems is welcome when their are know 
> holidays but that's only in easter holidays or know holidays. If you want 
to 
> joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
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> muhammed
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, April 09, 2010 3:45 AM
> Subject: Re: [Audyssey] news Request
> 
> 
> > Hi,
> > Definitely. I think people completely forget the fact BGT has a lot of
> > the hard work done. If a developer has to write something like PB
> > Streamway, for example, that's going to take time.  DirectSound 8 is
> > ok, but it has none of the features of Streamway like the support for
> > compressed file types, sound encryption, and doesn't even have a way
> > to load PCm wav files without you creating a wrapper class for that
> > purpose. So right there the audio support in BGT is first rate, and
> > better than DirectSound by itself.
> > Another thing that most new BGT users probably don't understand is how
> > much easier using it is compared to using C/C++ directly. For one
> > thing you don't have to mess with pointers which are always something
> > of a pain. Every pointer you asign you have to remember somewhere in
> > your program to release/destroy it to free up that block of memory.
> > Most people hear probably have no idea whatI'm talking about, but the
> > lack of having to deal with pointers is a very good thing for new
> > programmers.
> > Also BGT seams to handle strings without worrying about unicode vs
> > ascii code. that's a good thing, because a C++ application written for
> > Windows generally gets pretty picky about string types. To pas an
> > unicode string to a string constant you have to do something like
> > LPWSTR strText = L"Hello world!";
> > which cconverts the words "Hello world" to unicode and stores it in
> > the string constant strText. We don't have to worry too much about
> > that in BGT which makes it much less confusing.
> > Bottom line, some of these people really have no idea what they are
> > talking about here. BGT is simple and easy to use which is worth its
> > wait in gold right there. The builtin features and simplicity of the
> > scripting language makes it a great tool to use for game development
> > if you don't have the years of experience as a software developer that
> > someone like me has.
> > Then, as I pointed out before professional tools cost money. Visual
> > Studio itself isn't cheep.  Oh, there is the Express version, which is
> > free, but it is also a very stripped down version lacking most of the
> > features and tools you get with  Visual Studio Pro. One of these
> > additional tools you don't get with Express is Microsoft Advance Setup
> > Installer which is really the best installation system for Windows.
> > There is Dotfuscator which helps a developer protect his/her .NET
> > applications from reverse engineering. On and on we can go. So if you
> > want to develope a game right and have all the pro tools you are going
> > to pay some serious big bucks for the tools, and still have to write
> > your own game engine from scratch. It isn't worth it for someone who
> > doesn't have that stuff to begin with.
> >
> > Cheers!
> >
> > ---
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> 
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