Well, doing graphics with autoit. Neh! It will fail bad bad badly!
----- Original Message -----
From: Muhammed Deniz <muhamme...@googlemail.com>
To: "Gamers Discussion list" <firstname.lastname@example.org>
Date: Fri, 9 Apr 2010 10:37:57 +0100
Subject: Re: [Audyssey] news Request
> Really, i'm planning to right my city attack game in auto it or Bgt. But
> see the thing with Bgt is that it could right more complex stuff and
> tidbits. Now when I create this City attack game and give it out to the
> public, I don't want to here make this a demo as its gonna be a test and
> actual city attack game would come out. But still, i'm not sure if I
> do it. The only problem is that I need good sounds and the like. Though
> thing that I don't like about the bgt is that their no graphics, which
> that sited people won'te play this game. Ok, maybe Ann walker and Jason
> Allen would play it, but i'm discussing the ones on the gamefax foroms.
> if I do this, maybe after that for the graphics i'll port it to auto it
> do out the graphics. Maybe my sister would do the drawings.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is
> welcome, talking about computer problems is welcome when their are know
> holidays but that's only in easter holidays or know holidays. If you want
> joyn, just send a blank email to.
> With the subject subscribe in the subject line.
> Contact infermation.
> Klango username.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <email@example.com>
> Sent: Friday, April 09, 2010 3:45 AM
> Subject: Re: [Audyssey] news Request
> > Hi,
> > Definitely. I think people completely forget the fact BGT has a lot of
> > the hard work done. If a developer has to write something like PB
> > Streamway, for example, that's going to take time. DirectSound 8 is
> > ok, but it has none of the features of Streamway like the support for
> > compressed file types, sound encryption, and doesn't even have a way
> > to load PCm wav files without you creating a wrapper class for that
> > purpose. So right there the audio support in BGT is first rate, and
> > better than DirectSound by itself.
> > Another thing that most new BGT users probably don't understand is how
> > much easier using it is compared to using C/C++ directly. For one
> > thing you don't have to mess with pointers which are always something
> > of a pain. Every pointer you asign you have to remember somewhere in
> > your program to release/destroy it to free up that block of memory.
> > Most people hear probably have no idea whatI'm talking about, but the
> > lack of having to deal with pointers is a very good thing for new
> > programmers.
> > Also BGT seams to handle strings without worrying about unicode vs
> > ascii code. that's a good thing, because a C++ application written for
> > Windows generally gets pretty picky about string types. To pas an
> > unicode string to a string constant you have to do something like
> > LPWSTR strText = L"Hello world!";
> > which cconverts the words "Hello world" to unicode and stores it in
> > the string constant strText. We don't have to worry too much about
> > that in BGT which makes it much less confusing.
> > Bottom line, some of these people really have no idea what they are
> > talking about here. BGT is simple and easy to use which is worth its
> > wait in gold right there. The builtin features and simplicity of the
> > scripting language makes it a great tool to use for game development
> > if you don't have the years of experience as a software developer that
> > someone like me has.
> > Then, as I pointed out before professional tools cost money. Visual
> > Studio itself isn't cheep. Oh, there is the Express version, which is
> > free, but it is also a very stripped down version lacking most of the
> > features and tools you get with Visual Studio Pro. One of these
> > additional tools you don't get with Express is Microsoft Advance Setup
> > Installer which is really the best installation system for Windows.
> > There is Dotfuscator which helps a developer protect his/her .NET
> > applications from reverse engineering. On and on we can go. So if you
> > want to develope a game right and have all the pro tools you are going
> > to pay some serious big bucks for the tools, and still have to write
> > your own game engine from scratch. It isn't worth it for someone who
> > doesn't have that stuff to begin with.
> > Cheers!
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/gam...@audyssey.org.
> > If you have any questions or concerns regarding the management of the
> > list,
> > please send E-mail to gamers-ow...@audyssey.org.
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> You can make changes or update your subscription via the web, at
> All messages are archived and can be searched and read at
> If you have any questions or concerns regarding the management of the
> please send E-mail to gamers-ow...@audyssey.org.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.