Well Frogger was made by the same company that developed Montezuma's Revenge. And if they'd come after Thomas for Monte they might come after you for Frogger. As for Quake I don't know exactly, but I think Quake is something of a different matter. Quake, if I'm not mistaken, was a game that was designed at least in part with customization in mind, although admittedly adding audio to it probably wasn't what the developer had in mind. And the Agrip project in their words didn't so much as make an accessible version of Quake but take the existing demo and add an extra layer of sound. I don't know about the legal rammifications but as a general rule it's a good idea to avoid using copyrighted sounds and materials. He who is valiant and pure of spirit may find the holy grail in the castle of aaaaggh. ----- Original Message ----- From: "michael barnes" <c...@samobile.net>
To: <gamers@audyssey.org>
Sent: Friday, April 16, 2010 5:16 PM
Subject: Re: [Audyssey] interesting info for game makers


what if i did an accessible version of the game frogger? and how about that person who did quake? i mean how did they take the video game and added audio to it for the blind?

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