One more comment on this. With Quake while the source code was made
open source the graphics and sounds contained in the pak file are
under a different license. So while you can legally modify Quake to
all your hearts content you are still technically suppose to buy the
sounds and graphics to play it, or do what Agrip did by having you
play the demo.
On 4/16/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Well Frogger was made by the same company that developed Montezuma's
> Revenge. And if they'd come after Thomas for Monte they might come after you
> for Frogger. As for Quake I don't know exactly, but I think Quake is
> something of a different matter. Quake, if I'm not mistaken, was a game that
> was designed at least in part with customization in mind, although
> admittedly adding audio to it probably wasn't what the developer had in
> mind. And the Agrip project in their words didn't so much as make an
> accessible version of Quake but take the existing demo and add an extra
> layer of sound. I don't know about the legal rammifications but as a general
> rule it's a good idea to avoid using copyrighted sounds and materials.
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