well you can always change the sounds and graphics.
there are some mods which do this.
At 12:36 p.m. 17/04/2010, you wrote:
>Hi,
>One more comment on this. With Quake while the source code was made
>open source the graphics and sounds contained in the pak file are
>under a different license.  So while you can legally modify Quake to
>all your hearts content you are still technically suppose to buy the
>sounds and graphics to play it, or do what Agrip did by having you
>play the demo.
>
>HTH
>
>On 4/16/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>> Well Frogger was made by the same company that developed Montezuma's
>> Revenge. And if they'd come after Thomas for Monte they might come after you
>> for Frogger. As for Quake I don't know exactly, but I think Quake is
>> something of a different matter. Quake, if I'm not mistaken, was a game that
>> was designed at least in part with customization in mind, although
>> admittedly adding audio to it probably wasn't what the developer had in
>> mind. And the Agrip project in their words didn't so much as make an
>> accessible version of Quake but take the existing demo and add an extra
>> layer of sound. I don't know about the legal rammifications but as a general
>> rule it's a good idea to avoid using copyrighted sounds and materials.
>
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