So lets say that. I really want to put that sword in my game but before I
do, do I have to change the name of the sword when I put it in my game?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 19 April 2010 19:34
To: Gamers Discussion list
Subject: Re: [Audyssey] someone answer

Well the general stuff like the weapons and things, unless as I said I gave
them specific names. So if Cedric's sword was called Wormslayer that name
would be mine alone.
He who is valiant and pure of spirit may find the holy grail in the castle
of aaaaggh.
----- Original Message -----
From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, April 19, 2010 12:29 PM
Subject: Re: [Audyssey] someone answer


> Okay. Like this then. I can't use character names, but I could use the 
> story line and the other types of stuff that you put in your game.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Bryan Peterson
> Sent: 19 April 2010 19:25
> To: Gamers Discussion list
> Subject: Re: [Audyssey] someone answer
>
> Muhamed, listen carefully. Swords, guns and bombs can't be copyrighted.
> Neither can skeletons, zombies, minotaurs, dragons and things like that.
> They're public domaine. Thomas explained this in his last message. So 
> if I released a game called, lets's say Cedric's Quest, in which a 
> knight named Cedric was sent to kill a dragon with his trusty magical 
> sword, you could use the basic idea of knight on quest to kill dragon 
> in your own game, but you couldn't use my character names. A game's 
> basic story itself, nor the items and things found therein can't be 
> copyrighted unless they're very specific. So you could make your own 
> game using the same basic story of knight slays dragon, but you 
> couldn't call the knight Sir Cedric. Well actually you might be able 
> to call him Cedric, but if I gave him a family name you probably 
> couldn't use it. So if the knight in question was Sir Cedric Donnergarten,
you couldn't also call your knight by the same name.
> And yes, this is an idea I'm hoping to develop using BGT, assuming I 
> can wrap my brain around the basics first.
> He who is valiant and pure of spirit may find the holy grail in the 
> castle of aaaaggh.
> ----- Original Message -----
> From: "Muhammed Deniz" <muhamme...@googlemail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Monday, April 19, 2010 12:11 PM
> Subject: Re: [Audyssey] someone answer
>
>
>> Heres  an example.
>> Theirs a game called bilo your bilo belly.
>> And theirs a character called Mikallo bob fat belly. He has weapons 
>> like swords guns and bombs and the like. So lets say Hayden was the 
>> developer of that game. I take abit from the game. I change the name 
>> to naughty donky, and I put the weapons that mikallo bob fat belly 
>> had. In mikallo bob fat's game, you have to shoot peoples bellys. But 
>> in this one, you have to shoot people. And there was a sword in the 
>> other game and I put a sword in that game. Did I get the example 
>> right?
>>
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org 
>> [mailto:gamers-boun...@audyssey.org]
>> On Behalf Of Thomas Ward
>> Sent: 19 April 2010 18:16
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] someone answer
>>
>> Hi Muhammed,
>> That depends on if you use any copyrighted elements or not.  As has 
>> been stated before general ideas or concepts are not copyrighted. It 
>> is specific names, people, places, and things that are typically 
>> copyrighted by a game manufacturer. In order to qualify for a 
>> copyright a story, game, etc has to have special elements that make 
>> it unique. Since you asked what is the difference between my game, 
>> Tomb Hunter, and  the Tomb Raider games by Edos Interactive here is a 
>> good example for legal comparison.
>> The Tomb Raider games feature stories surrounding an archeologist 
>> named Dr.
>> Lara Croft, who lives in a mantion in London, and who
>> apparently has some sort of military or paramilitary background.   She
>> was educated by her father in archeology, and was later trained by a Dr.
>> Von
>> Croy.  Throughout the movies and games Lara Croft is well known to be 
>> a fan of Harly Davidson motor cycles. In any case there are a number 
>> of stories involving Lara searching for some very specific artifact 
>> like the lost scion of Atlantice, a magic dagger, some very rare 
>> paintings the armour of Thore, whatever. Each story and character in 
>> the Tomb Raider games, movies, and books are unique and are 
>> copyrighted.
>> In my own series, Tomb Hunter, I changed many of the copyrighted 
>> elements that make Tomb Raider what it is. My main character is an 
>> American  female archeologist named Dr. Angela Carter. At this point 
>> I haven't gotten far enough with her character profile to specify her 
>> likes/dislikes, who her teachers were, nor can I fall back on years 
>> of previous background information.  Basically, she is a generic 
>> character until I write the games back story and give her a specific 
>> background and unique identity.  In other words fill in all the 
>> missing blanks. I've got some basic ideas for the back story and 
>> character profile and it is different from that of Lara Croft.
>> So
>> legally she will be considered a separate creation from Edos 
>> Interactive's main character.
>> Also as you probably well know I haven't used any of the Tomb Raider 
>> background characters such as Lara's father, Natla, or Dr. Von Croy.
>> Removing these background characters from the scene  makes my own 
>> game project that much more different from the Tomb Raider games.
>> Finally, all of the characters and background story are my own creation.
>> Nobody can go after me for using centaurs, minotaurs, skeletons, 
>> whatever because those are public domain. Same with the weapons used.
>> Those are public domain. So what if Lara Croft  is often seen with an 
>> Uzi in her hand or uses an H&K MP5 in the Tomb Raider movies. There 
>> is no law saying I can not give my character the same weapons, 
>> because those weapons are common everyday items. They are generic 
>> public domain weapons that can't be copyrighted by developer x. It 
>> would be different if I gave her a light saber as that is a specific 
>> weapon used, only used, by Star Wars games, movies, and books. You 
>> see the difference here?
>>
>>
>>
>>
>>
>> On 4/19/10, Muhammed Deniz <muhamme...@googlemail.com> wrote:
>>> Have to agree. Correct me on this. When I make a version or a clone 
>>> of a game like a video game, do I have to sell it for free? Like not 
>>> charge for it. But theirs one thing that I don't get though. Lets 
>>> say for an example, I think you kind of made a clome of tomb rater. 
>>> The weapons I think and you put it in to tomb hunter. Then how are 
>>> you gonna charge for the game? Just give me the right advice.
>>
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