Yeah. There's time for that in the sequels if you chose to do them that way.
He who is valiant and pure of spirit may find the holy grail in the castle of aaaaggh. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 09, 2010 12:52 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


Hi Lori,
Well, two reasons.
First, the game was only designed for one enemy per room. I could add
two enemies to each room, but that would greatly increase the
difficulty of the game.  There are some who say the game is too hard
already.
Second, for an enemy to attack another accidently or otherwise would
require a major rewrite of the enemy A.I. for the game. At this late
date I consider that area of the game closed to future development.
We're focusing on getting new levels added, game registration, etc. We
really can't afford to spend any more time on taking suggestions like
this at the current time.
Finally, while such a stunt might work with some enemies it probably
wouldn't for all of them.  As someone else mentioned centaurs are
highly inteligent and aren't likely to fall for such a stunt. dull
witted skeletons and zombies might however.

HTH

On 5/8/10, Lori Duncan <lori_dunca...@hotmail.com> wrote:
Hi Tom, why don't you put enimies from infront and from behinde, that way if
Angela ducks or jumps out the way they'll hit each other!

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